The team is under siege and the party is split. Barb and Shoshanna are searching a camp, while T'Becky and Shoshanna continue to get through Securitee to get to the stage with DJ Moby in this action packed episode. (Disclaimer: No animals were harmed in the making of this episode)
The team has arrived at the Electric Forest Festival and have met some interesting characters and, more recently, have found the Band-its. What do the want and can the Arcadians stop them from ruining the festival?
The All-Arcadians are done with their interlude and it's time for the second major arc! The team must first decide what that is with the help of the denizens of the Constitution Check. Which mission will they choose?
The team pays a visit to the inscrutable Squibs McKenzie and attempt to make a deal for new weapons and powers. Then the head to General Store for some knickknacks. Plus a level up!
The All-Arcadians face off against Charlie Baws with their DQA allies. How will they fair? It time to roll for the revolution!
The All-ArcaD&Dians try to execute their plan and it goes horribly awry. That sounds about right.
The team squares off with Bearclaw in their first combat, but first a war of words with the man known only as Willy Mumblepants!
The team continues their quest for temporary licenses at the DQA. This time they meet the ignominious Bearclaw, grapple with IT, and discover their true motivations for questing.
In a timeline where the All-Arcadians don't accept Dean Claudio's quest, T'Becky, Shoshanna, Obeliss, and Barb will take on new quests on their journey to become heroes. A live play D&D podcast featuring the actors from the show playing as their characters from the main series.
With Shoshanna separated from her team, she embarks on her own magical quest. Meanwhile the rest of the team, split into many teams, pursue their own goals. But over their heads looms the lurking shadow of… Ranger Danger!
The All-Arcadians head to their dreaded rival campus: Arcadia State University. They meet a warrior and are forced to explore even more of their pasts as we finally learn Obeliss' connection to Shoshanna, and how the Goddess became the Goddess.
Shoshanna and Obeliss are fighting. It’s not pretty. It might even split the party. Can they overcome their differences in time to stop the Trolls? Also, there are some supporting characters doing supporting character things. But they’re not important, right?
Now on the run, T’Becky and her team run afoul of a pair of fantasy detectives employing procedural magic who think someone on the team is a murderer! Can they clear their names and find Dean Claudio and Karl or will they get into more shenanigans? Probably shenanigans.
The quest is on, but they’re gonna need some equipment first. Where can a magical team get magical items for a magical quest? At a magical store, of course. But who is the mysterious (and annoying), Squibs McKenzie?